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- #define BY
- using System;
- using System.Collections.Generic;
- using System.ComponentModel;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
-
- namespace GeBoShi.SysCtrl
- {
- public enum LightChannelEnum
- {
- [Description("通道1")]
- CH1 = 1,
- [Description("通道2")]
- CH2 = 2,
- [Description("通道3")]
- CH3 = 3,
- [Description("通道4")]
- CH4 = 4,
- [Description("通道5")]
- CH5 = 5,
- [Description("通道6")]
- CH6 = 6,
- }
- public enum DOName
- {
-
- #if BY
- 三色灯红灯 = 8,
- 三色灯绿灯 = 10,
- 三色灯黄灯 = 9,
- 三色灯蜂鸣器 = 11,
- #else
- 三色灯红灯 = 8,
- 三色灯绿灯 = 9,
- 三色灯黄灯 = 10,
- 三色灯蜂鸣器 = 11,
- #endif
- 启动 = 0,
- 复位 = 9,
- 停止 = 1,
-
- 打标 = 2,
-
- 日光灯 = 15,
- }
-
- public enum DIName
- {
- 启动按钮 = 14,
- 暂停按钮 = 1,
- 复位按钮 = 2,
-
-
- 门磁 = 11,
- }
- }
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