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- using System;
- using System.Collections.Generic;
- using System.Diagnostics;
- using System.Runtime.InteropServices;
- using System.Text;
-
- namespace AssistClient.Device
- {
- public class CodeScannerDev:IDisposable
- {
- #region WIN32API
- //private const int WM_KEYDOWN = 0x100;//KEYDOWN
- //private const int WM_KEYUP = 0x101;//KEYUP
- //private const int WM_SYSKEYDOWN = 0x104;//SYSKEYDOWN
- //private const int WM_SYSKEYUP = 0x105;//SYSKEYUP
- //private static int HookProc(int nCode, Int32 wParam, IntPtr lParam);
- private int hKeyboardHook = 0;//声明键盘钩子处理的初始值
- private ScanerCodes codes = new ScanerCodes();//13为键盘钩子
- //定义成静态,这样不会抛出回收异常
- private static HookProc hookproc;
- delegate int HookProc(int nCode, Int32 wParam, IntPtr lParam);
- [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)] //设置钩子
- private static extern int SetWindowsHookEx(int idHook, HookProc lpfn, IntPtr hInstance, int threadId);
- [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)] //卸载钩子
- private static extern bool UnhookWindowsHookEx(int idHook);
- [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)] //继续下个钩子
- private static extern int CallNextHookEx(int idHook, int nCode, Int32 wParam, IntPtr lParam);
-
- [DllImport("user32", EntryPoint = "GetKeyNameText")]
- private static extern int GetKeyNameText(int IParam, StringBuilder lpBuffer, int nSize);
- [DllImport("user32", EntryPoint = "GetKeyboardState")] //获取按键的状态
- private static extern int GetKeyboardState(byte[] pbKeyState);
- [DllImport("user32", EntryPoint = "ToAscii")] //ToAscii职能的转换指定的虚拟键码和键盘状态的相应字符或字符
- private static extern bool ToAscii(int VirtualKey, int ScanCode, byte[] lpKeySate, ref uint lpChar, int uFlags);
- //int VirtualKey //[in] 指定虚拟关键代码进行翻译。
- //int uScanCode, // [in] 指定的硬件扫描码的关键须翻译成英文。高阶位的这个值设定的关键,如果是(不压)
- //byte[] lpbKeyState, // [in] 指针,以256字节数组,包含当前键盘的状态。每个元素(字节)的数组包含状态的一个关键。如果高阶位的字节是一套,关键是下跌(按下)。在低比特,如/果设置表明,关键是对切换。在此功能,只有肘位的CAPS LOCK键是相关的。在切换状态的NUM个锁和滚动锁定键被忽略。 //byte[] lpwTransKey, // [out] 指针的缓冲区收到翻译字符或字符。 //uint fuState); // [in] Specifies whether a menu is active. This parameter must be 1 if a menu is active, or 0 otherwise.
-
- [DllImport("kernel32.dll")] //使用WINDOWS API函数代替获取当前实例的函数,防止钩子失效
- private static extern IntPtr GetModuleHandle(string name);
- #endregion
-
- public Action<WarningEnum, string> WarningEvent;
- //public Action<ScanerCodes> ScanerEvent;
- public Action<string> ScanerEvent;
- public CodeScannerDev()
- {
- }
- /// <summary>
- /// 处理回调时需锁定
- /// </summary>
- public bool isLock { get; set; }
- public bool start()
- {
- try
- {
- if (hKeyboardHook == 0)
- {
- hookproc = new HookProc(KeyboardHookProc);
- //GetModuleHandle 函数 替代 Marshal.GetHINSTANCE
- //防止在 framework4.0中 注册钩子不成功
- IntPtr modulePtr = GetModuleHandle(Process.GetCurrentProcess().MainModule.ModuleName);
- //WH_KEYBOARD_LL=13
- //全局钩子 WH_KEYBOARD_LL
- // hKeyboardHook = SetWindowsHookEx(13, hookproc, Marshal.GetHINSTANCE(Assembly.GetExecutingAssembly().GetModules()[0]), 0);
- hKeyboardHook = SetWindowsHookEx(13, hookproc, modulePtr, 0);
- }
- return (hKeyboardHook != 0);
- }
- catch (Exception ex)
- {
- WarningEvent?.Invoke(WarningEnum.Normal,ex.Message);
- return false;
- }
- }
- public bool stop()
- {
- try
- {
- if (hKeyboardHook != 0)
- {
- bool retKeyboard = UnhookWindowsHookEx(hKeyboardHook);
- hookproc = null;
- hKeyboardHook = 0;
- return retKeyboard;
- }
- return true;
- }
- catch
- {
- return false;
- }
-
- }
-
- private int KeyboardHookProc(int nCode, Int32 wParam, IntPtr lParam)
- {
- try
- {
- EventMsg msg = (EventMsg)Marshal.PtrToStructure(lParam, typeof(EventMsg));
- codes.Add(msg);
- if (msg.message == 13 && msg.paramH > 0 && !string.IsNullOrWhiteSpace(codes.Result))
- {
- ScanerEvent?.Invoke(codes.Result);
- }
- return CallNextHookEx(hKeyboardHook, nCode, wParam, lParam);
- }
- catch (Exception ex)
- {
- return 0;
- }
- }
-
- public void Dispose()
- {
- stop();
- }
-
- public class ScanerCodes
- {
- private int ts = 100; // 指定输入间隔为300毫秒以内时为连续输入
- private List<List<EventMsg>> _keys = new List<List<EventMsg>>();
- private List<int> _keydown = new List<int>(); // 保存组合键状态
- private List<string> _result = new List<string>(); // 返回结果集
- private DateTime _last = DateTime.Now;
- private byte[] _state = new byte[256];
- private string _key = string.Empty;
- private string _cur = string.Empty;
- public EventMsg Event
- {
- get
- {
- if (_keys.Count == 0)
- {
- return new EventMsg();
- }
- else
- {
- return _keys[_keys.Count - 1][_keys[_keys.Count - 1].Count - 1];
- }
- }
- }
- public List<int> KeyDowns
- {
- get
- {
- return _keydown;
- }
- }
- public DateTime LastInput
- {
- get
- {
- return _last;
- }
- }
- public byte[] KeyboardState
- {
- get
- {
- return _state;
- }
- }
- public int KeyDownCount
- {
- get
- {
- return _keydown.Count;
- }
- }
- public string Result
- {
- get
- {
- if (_result.Count > 0)
- {
- return _result[_result.Count - 1].Trim();
- }
- else
- {
- return null;
- }
- }
- }
- public string CurrentKey
- {
- get
- {
- return _key;
- }
- }
- public string CurrentChar
- {
- get
- {
- return _cur;
- }
- }
- public bool isShift
- {
- get
- {
- return _keydown.Contains(160);
- }
- }
- public void Add(EventMsg msg)
- {
- #region 记录按键信息
-
- // 首次按下按键
- if (_keys.Count == 0)
- {
- _keys.Add(new List<EventMsg>());
- _keys[0].Add(msg);
- _result.Add(string.Empty);
- }
- // 未释放其他按键时按下按键
- else if (_keydown.Count > 0)
- {
- _keys[_keys.Count - 1].Add(msg);
- }
- // 单位时间内按下按键
- else if (((TimeSpan)(DateTime.Now - _last)).TotalMilliseconds < ts)
- {
- _keys[_keys.Count - 1].Add(msg);
- }
- // 从新记录输入内容
- else
- {
- _keys.Add(new List<EventMsg>());
- _keys[_keys.Count - 1].Add(msg);
- _result.Add(string.Empty);
- }
- #endregion
- _last = DateTime.Now;
- #region 获取键盘状态
- // 记录正在按下的按键
- if (msg.paramH == 0 && !_keydown.Contains(msg.message))
- {
- _keydown.Add(msg.message);
- }
- // 清除已松开的按键
- if (msg.paramH > 0 && _keydown.Contains(msg.message))
- {
- _keydown.Remove(msg.message);
- }
- #endregion
- #region 计算按键信息
-
- int v = msg.message & 0xff;
- int c = msg.paramL & 0xff;
- StringBuilder strKeyName = new StringBuilder(500);
- if (GetKeyNameText(c * 65536, strKeyName, 255) > 0)
- {
- _key = strKeyName.ToString().Trim(new char[] { ' ', '\0' });
- GetKeyboardState(_state);
- if (_key.Length == 1 && msg.paramH == 0)// && msg.paramH == 0
- {
- // 根据键盘状态和shift缓存判断输出字符
- _cur = ShiftChar(_key, isShift, _state).ToString();
- _result[_result.Count - 1] += _cur;
- }
- //判断是+ 强制添加+
- else if (_key.Length == 5 && msg.paramH == 0 && msg.paramL == 78 && msg.message == 107)
- {
- // 根据键盘状态和shift缓存判断输出字符
- _cur = Convert.ToChar('+').ToString();
- _result[_result.Count - 1] += _cur;
- }
- // 备选
- else
- {
- _cur = string.Empty;
- }
- }
- #endregion
- }
- private char ShiftChar(string k, bool isShiftDown, byte[] state)
- {
- bool capslock = state[0x14] == 1;
- bool numlock = state[0x90] == 1;
- bool scrolllock = state[0x91] == 1;
- bool shiftdown = state[0xa0] == 1;
- char chr = (capslock ? k.ToUpper() : k.ToLower()).ToCharArray()[0];
- if (isShiftDown)
- {
- if (chr >= 'a' && chr <= 'z')
- {
- chr = (char)((int)chr - 32);
- }
- else if (chr >= 'A' && chr <= 'Z')
- {
- if (chr == 'Z')
- {
- string s = "";
- }
- chr = (char)((int)chr + 32);
- }
- else
- {
- string s = "`1234567890-=[];',./";
- string u = "~!@#$%^&*()_+{}:\"<>?";
- if (s.IndexOf(chr) >= 0)
- {
- return (u.ToCharArray())[s.IndexOf(chr)];
- }
- }
- }
- return chr;
- }
- }
- public struct EventMsg
- {
- public int message;
- public int paramL;
- public int paramH;
- public int Time;
- public int hwnd;
- }
- }
- }
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